I’m not sure I agree with the point you’re making that “We are moving away from just native development for iOS or Android and embracing newer technologies that build cross-platform mobile apps.”. The native libraries continue to iterate and improve, and to really utilize the mobile device’s full power, you need to use the Swift/Kotlin codebase properly. There are lots of cool native things that Apple is introducing like ARKit for augmented reality apps, SwiftUI to make UI layouts that scale from WatchOS all the way to iPadOS and MacOS apps. Sure, React Native and Flutter are fine for simple “promotional” or other types of lightweight apps, but to unleash the full power of the device and the OS, you need to know some native dev.

CTO @ConnextProject. Full-stack web + blockchain developer. Interested in cutting-edge tech, investing, sports, and fitness. BJJ enthusiast.